30 April 2015

Skill System Design: What are character classes

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(hypothetical conversation before an RPG group starts )
Gamemaster: We'll let's get this going, what you guys want to play as?
Player 1: I want to play as a strong Fighter type like Conan the Barbarian.

Gamemaster: Very well, your class is Barbarian Warlord, however keep in mind you won't be able to use magic or shields.
Player 2: I'd rather be some sort of archer, like Legolas.
Gamemaster: So you are a Sniper, keep in mind your melee defenses aren't very good.
Player 3: I want to make a magician with powerful healing and offensive spells.
Gamemaster: You can't. Either choose to play as Priest, with healing magic or as Magician, with offensive spells.
Player 3: Bummer.
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12 December 2014

Designing Player's Luck: Immersion and Statistics (Part 2)

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(hypothetical mindsets of a gamer)

-"This time I'll roll a nimble character." - Player choosing his character's attributes.
-"How is the ninja supposed to dodge an explosion?! " - Frustration while facing an enemy with high evasion.
-"C'mon I killed this boss 20 times already. Why won't he drop that item?!" - Frustration while farming.

-"I need a 5 or 6 this time." - Before a six sided dice is thrown.

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08 December 2014

Rock, scissors and PICKAXE!


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-"Why not Rock, Paper and Scissors?"
-"Well, usually the balance isn't nearly as symmetrical as one would thought initially, and that's not necessarily a bad thing."
-"How so? I mean, if a choice is better won't everyone use it all the time?"
-"Well, if you can change your choice, it'll lead to an interesting gameplay."

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